Wednesday, 16 March 2011

Not so genius

The process of recreating my block maps in Maya, after having built them perfectly to scale in Unity, recreating them to the right size so I can import it back into Unity with the art assets... I’m getting confused just writing it.

Having made my first attempt at level one using a pre-created square of platform, I managed to create a mess.

The plan was to use a small pre-made platform and tile it, changing the railings and creating whatever shape I needed.

The problem here was that it was not symmetrical, so I spent more time tweaking it than it actually saved.

So, here I am, back at the starting line. A lot further ahead already, having made a block map (Well, more of an untextured blocky level) and ready to start decorating and importing.
What have we learnt here? You cannot tile a 3D model! And 3D isn’t my strong suit.

I have a blog written about my so called “Genius” of using models that tile so that I can change them to fit a particular size. I’ll post it next, so we can all laugh at how pathetically delusional I was.

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