I am having trouble deciding what to do for the best. as such, I have written you a post about where I am at with my project.
Well, Pixel art is a dead end. While I know I'd do very well to continue doing this for the next 18 months, I will get nothing from it.
I'll learn nothing, and it won't help my portfolio.
So, in aid of 'Actually doing something worthwhile' I'll be returning to level design.
I stopped doing it because I had no confidence in my ability to do it, but that why I should do it!
I'll never learn if I don’t!
I'll be sure to get the last few bits of pixel art work up here, so you can see I've not been wasting time! (It did help me clear my head a bit and focus more for level design, I have a greater understanding of what I’m doing now! yay!) I'll also get my level designs so far up. One based on Batfink, and the other on 'The Cast in the Hat' which I've done since switching back to level design a few days ago.
On an unrelated note, the contextual review - Hard! May seem short, but finding journals is a pain. I'll have to go ask for help. Books are easy (Well, finding relevant ones isn't) and websites all seem so un-academic.
But that’s for the poor sap grading the contextual review to read!
Edit: Added this:
That's the spirit Barry :)
ReplyDeleteThe Masters is about leaving your comfort zone, good on you for being brave enough to do just that. Besides, your pixel skills will lend themselves well to isometrics, which is the best 2D way to put forward a level design.
Yeah the contextual stuff really sucks! ¬_¬
ReplyDeleteI'm glad you're a bit more settled with what you're doing now though, and don't put yourself down so much! I for one am totally jelous of your level design skills.
Keep at it, you're doing great!