Thursday, 2 December 2010

In the Night Kitchen

First thing first, I have something I need to admit to. When designing this level, I committed the game design sin of creating a game. Earlier in this blog, I spoke about the low quality of lisenced games not sticking particularly well to the source material.

This is because, while the basis is fairly interesting, it did not fit particularly well to gameplay, but I decided to tackle it anyway.
I now understand this low quality foun
d in some games, but that’s not what I’m here for!


By this point I should probably mention the source material in question is “In the Night Kitchen’ by Maurice Sendak


With my level design, both the presentation and the game play are fairly weak (a few simple challenges based on the books narrative) however, like my “The Flash” level design, I have continued doing something important. This is the mention of mechanics within the document.

So while I’m not happy with the level, I have again continued to develop!
Congratulations me!

And here it is.




If I don't mention it later, I need to do more platform levels next time! Like Batfink!


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