Friday, 4 February 2011

Little to report

Unfortunately, this week has consisted of Unity experimentation that has not gone particularly well, as I am having trouble getting the character controller to do much else, and the physics still don’t wish to do much.

(I did get a block being pushed around, but can’t seem to repeat it.)

As of now (Thanks to the encouragement of the now blogging Mr. Josh Taylor) I have decided to start making unity work for me, instead of working for unity.

Hopefully, by the end of the year, I will have one or two fragments of a playable game, fully polished and ready to go. Although I can’t guarantee I’ll keep this promise, having a good ol’ experiment with different mechanics will at least put me in a strong position for next semester, designing a quick level with them can’t hurt!

Until then, at least I have found a way to get the game playable on my blog!
(as I know people are wondering, it is an inline frame containing a page hosted on my own website)

OH! I did manage to figure out the issue I was having with animation. so now I'm having less of a hard time making my guys move! Atleast I am learning the Unity engine, not bad for 2 weeks work.

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