In an effort to try and accomplish SOMETHING in unity, I went to an idea I had had for a simple iPhone game.
In this game, (Affectinatly referd to as 'Tippy Game') the player is [Something] balancing a large pile of [Something] in/on their [Something.] (Well developed, I know.)
Using a simple moving character (a block) and placing several objects above their head, and applying gravity to them, I was able to archive this in its simplest form.
So its not the most polished game play, at the very least, I got the character working, now I have to simply plot out a level.
The original plan was hills, but as I have yet to get the character to tilt, Perhaps moving platforms might be best?
Of course, the difficulty is a simple one to work out, an easy level would be fewer objects with less distance to travel!
Before I let you have a go of what I’ve got, here is a quick summary of why I couldn’t use a different shape of collider!
Here
Now, I just need to add:
Artistic direction.
Death and restart when the player drops the objects.
A moving camera.
Some sort of level game play.
A victory condition.
Looks good :D Maybe post a picture of the actual shape youre using?
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