Monday, 7 February 2011

The Leaning Tower of… Capsule Colliders.

Post hand in edit: The link works again!

In an effort to try and accomplish SOMETHING in unity, I went to an idea I had had for a simple iPhone game.



In this game, (Affectinatly referd to as 'Tippy Game') the player is [Something] balancing a large pile of [Something] in/on their [Something.] (Well developed, I know.)



Using a simple moving character (a block) and placing several objects above their head, and applying gravity to them, I was able to archive this in its simplest form.



So its not the most polished game play, at the very least, I got the character working, now I have to simply plot out a level.


The original plan was hills, but as I have yet to get the character to tilt, Perhaps moving platforms might be best?



Of course, the difficulty is a simple one to work out, an easy level would be fewer objects with less distance to travel!



Before I let you have a go of what I’ve got, here is a quick summary of why I couldn’t use a different shape of collider!


And now, the game!

Here

Now, I just need to add:
Artistic direction.
Death and restart when the player drops the objects.

A moving camera.

Some sort of level game play.

A victory condition.

1 comment:

  1. Looks good :D Maybe post a picture of the actual shape youre using?

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