As of now, I have several level designs that I simply need to present and polish, and a list of other intellectual properties to work with beyond this.
But to better communicate where I’m going with my work, I will discuss some of this here!
As I have mentioned earlier, this semester I have been looking at designing levels based on various IP’s, to challenge myself to stick within certain boundaries.
Currently, the ones that have made it as far as being designed (but not presented properly) are as follows:
But to better communicate where I’m going with my work, I will discuss some of this here!
As I have mentioned earlier, this semester I have been looking at designing levels based on various IP’s, to challenge myself to stick within certain boundaries.
Currently, the ones that have made it as far as being designed (but not presented properly) are as follows:
The Very Hungry Caterpillar:
Taking the Caterpillars penultimate day of eating, I have set about designing a level in which it can gorge itself on cake, salami and cheese, among other things.
As the book is for a very young audience, I have kept the game play simple. Simply make your way between the various food stuffs, in some case identifying how to get them, and chew a caterpillar sized hole through it!
While presenting this level in the style of the book is near-impossible, keeping within the realms of the story for game play is fairly easy.
(Although I’m not sure “One apple” would make much of a level, perhaps this would require a slightly different style of play.)
Spot the Dog:
Another one for a very young audience, this is one I am least happy with, and may end up on the scrap heap.
Basically, like the book, the player is presented with a scene and must find Spot and his friends hiding among it.
As f now, this has ended up as a single picture of a beach, school playground, or various other locations with characters noses and tails poking from behind scenery.
While this is like the book, it doesn’t make for good game play.
Godzilla:
An attempt to show variety, a Godzilla level is both a more adult IP and a much broarder level.
While this has not made it past the rough sketch stage, the game play takes the role of a person trying to escape a building while Godzilla is trying to find the people inside and destroying the building.
An important point to note is this is based more on the American version of Godzilla, as a rampaging monster, as opposed to the Japanese version who spends more time defending Japan from other invading monsters.
(This is keep it different from other Godzilla games available)
The Grinch:
This one is almost finished, so I’ll not spoil the surprise.
However, you’ll be stealing Christmas from the residents of Whosville!
Noddy:
Another one that may be doomed before it has started, this game would simply have Noddy driving around toy town and making deliveries.
The level design itself would simply be a drawing of toy town, and a variety of places to pick up and deliver.
Pingu:
Pingu is a tricky one, as I have been unable to indentify any potential mechanic for it.
At the moment, the concept is that Pingu has accidently led the abominable snowman to the village, and must lure him back out with a trail of fish that he must catch and position to lure it away.
Of course, the abominable snowman isn’t violent, just a little troublesome, and poor Pingu doesn’t want to get in trouble!
That’s it for now, I have a long list of other IP’s, but some of them do not work as well as others. I will try and get this lot done ASAP! Then you can have more! (Hopefully.)
I'm really excited to see the Grinch one :D
ReplyDelete