It’s done! The smallest, but for some reason most difficult essay I’ve ever had to write is over! Printed and bound nicely ready to join the others in a box on a desk somewhere.
And to celebrate (and to pad out my reflective diary) I will reflect.
What have I learnt?
Well the first thing is that Games Design journals are impossible to find in the UCLan library. I found several magazines on the subject that I was able to use (and find very useful) but none came up no the library web search.
So if future generations are reading this, stop using a computer and go use your eyes, your bound to find something!
Education wise, I have learnt more about my approach to the design than the design itself, the importance (or sometimes lack of) considering the audience with the design, the benefits of the environment setting the tone, and why user created content is sometimes a bit crap.
I spent a lot of time mumbling about how truly useless this essay is from a games design perspective, and while I can appreciate how it may be useful in some areas, the research itself was not particularly life changing, and I had to really dig for it to be relevant.
perhaps this is something that could be changed for future students? I’ve wasted a lot of time I could have been practicing the practice side and getting a lot better reading useless books and routing through the library for journals.
Yes, I’m bitter that I had to write a staggeringly high amount of words. (Ha-ha, as if.) but I do truly think that this could be more relevant.
(For example, during the 3rd year, we researched a subject within games and then designed based on that. THAT is useful! Also enjoyable. Even if I do now loath the use of time in games)
That’s it for today! I’d talk more in depth about the book, but you’ll have to read the Literature and contextual review.
God how I hated that essay it was SO DAMN POINTLESS!!!
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