Sunday, 7 November 2010

What I'm doing next (Probably)

I thought I’d take a break from not posting much to talk about where I hope to take my project.

As it is, I am creative very simple levels and documenting them very visually, using simple mechanics cooked up from various intellectual properties.
You should know this, otherwise you aren’t doing a very good job of grading my work. (Or I’m not doing a very good job of the work, more likely, I know.)

IN the second semester, I hope to step away from IP’s and create my own mechanics.
This is something I have enjoyed, and been fairly good at over the past 3 years, but haven’t actually done much.

While my previous designs of games contain everything from shape shifting to time control, I have come up with very simplified versions of levels to demonstrate the mechanics, and put the game play itself on the backburner.
With this, I hope to be able to properly adapt my own ideas in full levels, much in the same way as I am doing now with IP’s.
IN my final semester, I hope to expand once again, choosing an idea of my won, but creating (Designing) the entire games level content.
Within this, I would include the evolution of the narrative, a difficulty curve, as well as be able to work no several environments using the same mechanics.
This final project is ultimately something I think will help me in the industry, being able to plot an entire games levels, I would be able to adapt to various difficulty (something that is part of my current work.)

Who knows, if I ever created the game, I’d have the levels all designed, and it could save a lot of work!
Hopefully this insight into where I am (probably) going will help to understand the relevance of what I’m doing now, as it defiantly gives me some perspective!

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