Tuesday, 16 November 2010

Dr Soilleux’s Level Extravaganza.


Now that I’ve got a good amount of levels to show off... that’s what I’m going to do!
These levels where finished a week ago, just kept having more interesting things to talk about!)

How the Grinch Stole Christmas
A level for 2 half’s, the presentation of this was my greatest obstacle, trying to accommodate Dr. Seuss style, and explain the various elements of the level as simply as I could (The field of vision of the characters was a nightmare.)
While I’m happy with the level, I’d be more so if I had not had to scrawl large colourful blocks and arrows all over it to explain the game play.


The Very Hungry Caterpillar
While I am not particularly happy with the level itself, I believe it is the best I could have done given the limited source material.
I am fairly happy with the presentation, although I’d have liked to draw the level in the cut-out style of the book, I think this would have been too time consuming.
It is this and the later Pingu level that have me trying to create broader levels.


Godzilla
A big level for the sake of size, the Godzilla level has came out quite well.
Although presentation wise, I have had to make the visuals fairly small to accommodate the text, I am happy with the game plays length, the style, and the fact that I have reached out of my child friendly comfort zone to do something a little less colourful.
Also, its 3 pages!

Pingu
While this level is relatively short, I am happy with he game play itself. One of the few not to be a simple ‘roam around the environment’ game, I tried harder here to give the character some purpose.
The snow resembles my Grinch level; however, I am happy with its differences.
Also, this level made me festive too!

The Gingerbread Man
This level is more self satisfying than anything else, as I have always had a soft spot for Gingerbread Men.
Trying my best to accommodate the narrative of the book, I’ve made a relatively short level with not a lot of obstacles.
However, this is to suit the game play, in which the player must flee various characters and not get caught, so wide open spaces are necessary to leave the player unobstructed.

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