Friday, 12 November 2010

Teeny Tiny levels.

A problem (pattern?) I’ve noticed with my level designs is that they tend to be quite… small.

While this is a problem have addressed as best as I can, I still find that the types of game I am creating for the IP’s appear to be more based on being like the source, but this at points can lead to it being pretty unsubstantial.

Notably, this is seen in the Very Hungry Caterpillar, Cat in the Hat and Pingu levels.

But what is too short?

Really, the levels only need to be as long as they are, and the key to mastering the length is to simply ask “What is relevant?”

While I could go to great lengths to elongate a level, the padding would just seem a little… excessive.

While watching videos and reading books for my literature and contextual review is I noted that an important part of the design is to keep the player interested. Adding a 2 minute walk between interesting areas may elongate the game play, but would not expand the fun.

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