Whoops, forgot to post this yesterday
As the end of the semester is here, and I’m finishing up, printing off, and ready to hand in, and with no work to do between ending now and starting in the new year, I’m going to... Have some work to do over the Christmas holiday!
As in semester 2, I intend to do much more detailed level designs (Very much nit eh style of the Game Design Documents we would produce in second and third year, as opposed to the pitch style levels I have done thus far) I will be deciding upon 10 mechanics in which to base these levels.
This is mainly as I have had such trouble this semester picking IP’s, I felt if I prepare in advanced, I’ll be able to both work through them quickly AND mean I won’t waste time deciding on mechanics and settings.
Here are a few things, upon looking back, I did wrong!
1) Too much pottering about.
It seems all my levels are a series of rooms, and all with very similar game play. While I intend to focus on mechanic based design, I’m going to be absolutely sure not to do any level that is set in a house!
2) small levels, with similar genres and aimed at a low target audience.
At the very least, I’d like to try a racing track level or a first person shooter.
3) all single player. (Stop doing single player!)
Something I didn’t notice till yesterday, all of my levels are for one person. Reams of problems I’d have to deail with rear their ugly head when I think about co-op, keeping the player together (or apart) or even competitive enviroments!
So, this is probably my last ‘diary’ for this submission! The next one will beginning of my next reflective diary, probably detailing my mechanics and stuff!
See you then, and happy grading!
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